scenekit-product-stages
dembsky/PropMotion / scenekit-product-stages
animates a 3D object in SwiftUI , which improves: real shadows, smooth animations, haptic feedback
Details
- judge’s score
- 9/10
- place
- outside the packs
- publisher
- dembsky
- status
- new
- pinned commit
- be7017e on GitHub (new tab)
- skill’s last commit
- Aug 15, 2026
- repo stars
- 114
- main type
- iOS
Judgement
Very precise iOS skill, with real pitfalls and verifiable Swift code (v1.9.0). Broad scope for a single topic, and SceneKit is in maintenance. Limited review: SKILL.md and annexes truncated, low confidence.
reservations
- SKILL.md truncated at 24,000 characters out of 27,628: the end of the checklist and instructions could not be read.
- Annexes truncated (baked-animation, camera-choreography, deformable-surfaces, first-frame-and-warmup) and fog-and-mist-sheets nearly absent (31 characters).
- About fifteen cited references are not provided (stage-recipe, shadows-and-lights, mesh-surgery, etc.); their quality is not assessed.
- SceneKit is in maintenance mode, as the skill itself admits; narrow scope but very broad content.
- Triggering
- 2/2
- Added value
- 2/2
- Precision
- 2/2
- Scope
- 1/2
- Quality
- 2/2
Alerts
no alerts
Neither the static scan nor the judge flagged a risk for this skill.
Original description
Build and debug SceneKit scenes where one 3D object (a product, badge, coin, wheel) performs on a transparent stage inside a SwiftUI app - studio lighting, real shadows, baked keyframe choreography, hand-rolled physics, gestures and haptics, multi-scene sequencing. Use when working with SCNView or S…
added on Oct 19, 2026 · license MIT